AoeStats
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Team Islands

503113492Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 59m 33s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
733
+9
🇧🇪 Vietnamese · Belgium
730
+9
🇩🇪 Bohemians · Germany
728
+9
🇦🇺 Vikings · Australia
507
+19
vs
🇮🇹 Bohemians · Italy
657
-15
🇩🇰 Vikings · Denmark
582
-12
🇨🇿 Portuguese · Czechia
558
-11
🇫🇷 Vikings · France
486
-8
Player eAPM Actions Feudal Castle Imperial Opening
33 1,966 13:35 18:52 32:43 ⛏ Fish Boom FC
21 1,224 11:18 17:31 32:58 ⛏ Fish Boom FC
14 835 12:51 19:50 40:59 ⛏ Fish Boom into Fire Galleys FC
13 777 13:46 26:56 39:35 ⛏ Fish Boom FC
13 768 12:20 24:47 37:25 ⛏ Fish Boom into Fire Galleys FC
12 735 10:04 20:25 33:39 ⛏ Fast Castle
11 658 13:22 22:05 35:29 ⛏ Fish Boom into Fire Galleys FC
8 474 19:49 29:18 45:47 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
21,095 42,745 18,295 5,050 87,185 117,543
23,545 17,715 16,530 3,400 61,190 75,847
16,315 24,090 13,175 1,840 55,420 60,551
16,865 19,905 13,915 2,600 53,285 62,601
16,670 18,020 9,605 3,695 47,990 60,808
10,495 21,040 9,155 3,115 43,805 77,344
14,010 11,835 10,650 2,265 38,760 43,044
7,100 10,185 3,866 650 21,801 38,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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