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Black Forest

503113244Analyzed
4 RM · 3d ago on Aug 30, 2026· 43m 27s· 4 players
Game mode
Random Map
Map size
Large (8 player)
Population
300
Speed
Normal
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 2

Victory
🇦🇷 Tatars · Argentina
1721
🇹🇼 Franks · Taiwan
1273
🇭🇰 Huns · Hong Kong SAR China
1237
🇹🇼 Vietnamese · Taiwan
1000
Player eAPM Actions Feudal Castle Imperial Opening
幸運草 Franks
50 2,166 11:36 15:25 28:11 ⛏ Fish Boom FC
sunight34 Vietnamese
33 1,426 11:31 16:00 33:23 ⛏ Fast Castle
鱼儿 Tatars
31 1,335 11:16 15:31 32:42 ⛏ Fast Castle
24 1,036 13:11 16:50 31:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,970 20,475 28,820 950 93,215 100,315
23,440 26,843 15,005 1,605 66,893 74,085
25,845 22,255 11,405 1,755 61,260 74,904
15,400 20,146 12,070 3,950 51,566 62,396
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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