AoeStats
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Black Forest

503113244Analyzed
4 RM · 2mo ago on Aug 30, 2026· 43m 27s· 4 players
Game mode
Random Map
Map size
Large (8 player)
Population
300
Speed
Normal
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 2

Victory
🇦🇷 Tatars · Argentina
1721
🇹🇼 Franks · Taiwan
1273
🇭🇰 Huns · Hong Kong SAR China
1237
🇹🇼 Vietnamese · Taiwan
1000
Player eAPM Actions Feudal Castle Imperial Opening
50 2,166 11:36 15:25 28:11 ⛏ Fish Boom FC
33 1,426 11:31 16:00 33:23 ⛏ Fast Castle
31 1,335 11:16 15:31 32:42 ⛏ Fast Castle
24 1,036 13:11 16:50 31:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
37,470 20,125 26,095 950 84,640 91,740
23,265 26,768 15,005 1,605 66,643 73,835
23,245 21,655 10,305 1,755 56,960 70,604
13,400 19,846 11,070 3,900 48,216 59,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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