AoeStats
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Yucatan

503113238Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 45m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Bohemians · Hungary
949
+14
🇲🇬 Mongols · Madagascar
892
+16
🇳🇱 Mongols · Netherlands
900
-15
🇬🇧 Aztecs · United Kingdom
900
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,001 11:30 16:31 30:12 ⛏ Fast Castle
17 769 10:44 21:47 ⚔ Scout Rush
13 591 12:52 21:15 41:41 ⛏ Fast Castle
10 456 13:16 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,015 14,191 8,570 2,800 42,576 51,934
10,285 10,020 3,615 700 24,620 26,286
10,525 6,840 2,705 1,455 21,525 30,492
10,330 5,438 2,160 1,835 19,763 22,951
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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