AoeStats
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Coastal Forest

503113133Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 51m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Berbers · United Kingdom
1368
+13
🇦🇷 Franks · Argentina
1259
+18
🇫🇷 Mongols · France
1326
-17
🇨🇦 Persians · Canada
1296
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,386 9:25 21:29 45:11 ⚔ Scout Rush
39 2,026 11:03 14:40 40:15 ⛏ Fish Boom FC
26 1,372 8:39 20:36
26 1,325 12:00 17:52 42:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,790 18,088 20,955 2,150 72,983 78,791
22,575 13,871 14,190 2,355 52,991 54,187
12,505 8,774 4,935 4,550 30,764 30,834
5,785 9,203 5,425 100 20,513 21,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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