AoeStats
← KnaidelCobra4

QS Arena

503113043Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 50m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1055
+16
🇩🇪 Goths · Germany
1053
+16
🇺🇸 Khmer · United States
992
+43
🇪🇸 Japanese · Spain
1099
-19
🇪🇸 Cumans · Spain
1046
-17
🇪🇸 Teutons · Spain
995
-14
Player eAPM Actions Feudal Castle Imperial Opening
77 3,834 7:10 20:55 34:28 ⚔ M@A Rush
40 2,014 7:05 12:18 28:44 ⛏ Fast Castle
25 1,230 7:56 14:59 30:56 ⛏ Fast Castle
23 1,145 8:47 22:44 33:22 ⛏ Fast Castle
15 744 9:53 14:07 31:59 ⛏ Fast Castle
15 766 8:16 36:25 40:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,915 27,830 15,050 2,580 76,375 91,632
43,755 13,500 17,675 850 75,780 84,577
28,020 21,535 12,085 2,280 63,920 69,492
23,230 11,775 10,895 2,150 48,050 64,237
16,815 10,335 7,210 2,450 36,810 36,737
8,865 7,500 2,135 950 19,450 21,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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