AoeStats
← Wint

Team Islands

503113034Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 97m 52s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
925
+16
🇩🇪 Portuguese · Germany
908
+17
🇹🇷 Mongols · Türkiye
956
-49
🇭🇰 Saracens · Hong Kong SAR China
892
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 2,455 10:46 23:10 39:13 ⛏ Fish Boom FC into Galleys
23 2,209 13:59 19:38 32:59 ⛏ Fish Boom FC
21 2,053 12:31 19:17 37:51 ⛏ Fish Boom FC
18 1,760 14:08 20:02 27:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,705 72,515 38,920 6,475 164,615 219,826
36,275 51,415 39,030 5,750 132,470 161,445
65,615 27,725 19,295 2,850 115,485 136,709
19,950 55,485 28,825 3,840 108,100 120,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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