AoeStats
← Leggy Mountbatten

Team Islands

503113017Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 85m 4s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
668
+6
🇧🇷 Jurchens · Brazil
594
+8
🇨🇳 Koreans · China
452
+14
🇵🇪 Teutons · Peru
387
+17
vs
🇬🇧 Inca · United Kingdom
480
-14
🇨🇭 Khmer · Switzerland
406
-11
🇩🇪 Celts · Germany
396
-10
🇩🇪 Goths · Germany
326
-8
Player eAPM Actions Feudal Castle Imperial Opening
24 2,055 16:08 25:34 37:45 ⛏ Fish Boom FC
19 1,617 13:50 25:31 34:36 ⛏ Fish Boom FC
15 1,249 16:21 22:28 41:46 ⛏ Fish Boom FC into Galleys
14 1,185 11:11 25:36 33:40 ◆ FC into Fast Imp
9 730 16:16 26:59 37:19 ⛏ Fish Boom FC
8 682 12:14 17:13 38:44 ⛏ Fast Castle
6 540 13:41 24:51 43:44 ⛏ Fast Castle
0 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
30,520 30,005 18,345 5,570 84,440 87,669
29,605 18,730 19,520 3,120 70,975 94,027
23,215 24,300 20,995 1,190 69,700 169,948
15,530 27,685 16,830 2,150 62,195 114,189
17,700 15,505 9,070 2,555 44,830 67,383
16,575 11,625 11,245 750 40,195 42,534
10,475 14,755 7,195 1,270 33,695 48,641
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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