AoeStats
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QS Arena

503112748Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 50m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Dravidians · United States
1255
+11
🇹🇼 Khitans · Taiwan
1235
+12
🇨🇳 Armenians · China
1216
+13
🇵🇦 Persians · Panama
1212
+13
vs
🇨🇿 Italians · Czechia
1153
-13
🇸🇰 Britons · Slovakia
1142
-12
🇷🇺 Bulgarians · Russia
1139
-12
🇩🇰 Spanish · Denmark
1132
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,993 8:28 12:36 28:15 ⛏ Fast Castle
37 1,879 8:09 12:22 30:18 ⛏ Fast Castle
36 1,853 7:49 11:28 27:26 ⛏ Fast Castle
36 1,837 10:50 14:49 31:14 ⛏ Fast Castle
29 1,467 7:44 11:54 31:36 ⛏ Fast Castle
28 1,440 8:43 12:47 30:13 ⛏ Fast Castle
26 1,328 7:23 11:06 23:46 ⛏ Fast Castle
24 1,216 8:15 13:33 33:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,720 27,205 17,185 5,285 103,395 117,148
27,185 38,095 6,800 2,900 74,980 76,978
26,065 29,410 16,550 2,950 74,975 88,365
33,375 19,720 13,645 1,710 68,450 79,356
16,300 18,480 16,185 1,310 52,275 71,429
21,195 13,400 12,890 980 48,465 60,919
16,685 16,335 7,650 4,395 45,065 49,273
19,015 10,450 8,235 2,000 39,700 53,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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