AoeStats
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Nomad

503112704Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 76m 14s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
708
+10
🇦🇺 Wei · Australia
665
+12
🇩🇪 Mongols · Germany
636
-14
🇩🇪 Turks · Germany
522
-9
Player eAPM Actions Feudal Castle Imperial Opening
29 2,224 16:07 24:30 46:17 ⛏ Fish Boom FC
18 1,361 12:40 25:48 52:04 ⚔ Tower Rush
15 1,146 14:16 20:54 42:04 ⛏ Fish Boom FC
14 1,042 16:43 28:05 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,465 34,690 21,210 6,605 94,970 106,332
31,360 13,365 19,635 4,800 69,160 96,603
27,620 19,965 15,790 5,500 68,875 72,897
9,050 12,215 2,270 1,735 25,270 24,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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