AoeStats
← michasrock

QS Arena

503112698Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 27m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
891
+14
🇩🇪 Spanish · Germany
862
+15
🇧🇷 Turks · Brazil
849
-15
🇧🇷 Teutons · Brazil
849
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 787 10:11 17:09 ⛏ Fast Castle
19 532 9:27 14:31
12 341 8:40 15:32 ⛏ Fast Castle
10 285 8:43 15:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,730 5,075 2,450 1,400 16,655 17,636
5,945 4,840 2,265 850 13,900 16,007
5,835 5,285 1,295 750 13,165 13,753
3,505 4,320 2,550 860 11,235 11,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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