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Coastal Forest

503112312Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 50m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
751
+12
🇿🇦 Armenians · South Africa
749
+12
🇧🇬 Britons · Bulgaria
701
+14
🇨🇳 Byzantines · China
703
-15
🇨🇦 Mongols · Canada
679
-14
🇹🇼 Poles · Taiwan
617
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 1,150 11:03 22:44 ⛏ Fish Boom FC
18 903 12:18 27:39 ⛏ Fish Boom FC
17 859 10:09 20:39 34:00 ⛏ Fast Castle
16 792 10:28 18:11 43:11 ⛏ Fish Boom FC
11 569 13:20 22:41 39:01 ⚔ Skirms into Archers
10 523 11:44 24:17 36:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,705 11,404 10,710 2,350 55,169 68,895
13,390 17,190 10,490 2,340 43,410 45,839
14,830 14,474 9,095 2,555 40,954 44,844
11,635 20,741 1,800 4,805 38,981 40,426
12,385 13,010 8,480 1,665 35,540 53,597
9,295 13,630 3,770 3,450 30,145 36,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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