AoeStats
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Coastal

503111974Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 59m 34s· 8 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 7

Victory
🇮🇹 Koreans · Italy
1303
+12

Team 10

Victory
🇩🇪 Khmer · Germany
1184
+17

Team 11

Victory
🇮🇳 Wei · India
1464
+6

Team 6

Defeat
🇦🇷 Huns · Argentina
1291
-9

Team 8

Defeat
🇯🇵 Tatars · Japan
1293
-9

Team 9

Defeat
🇦🇷 Malay · Argentina
1261
-8

Team 12

Defeat
🇨🇳 Britons · China
1242
-8

Team 13

Defeat
🇨🇿 Maya · Czechia
993
-3
Player eAPM Actions Feudal Castle Imperial Opening
23 1,377 29:34 ⚔ Fish Boom into Towers
12 740 25:29 ⛏ Fish Boom
12 698 38:52
9 553 28:43 ⛏ Fish Boom
8 483 ⛏ Fish Boom
8 452 27:07 ⛏ Fish Boom
6 358
0 7

Resources

Player Food Wood Gold Stone Spent Collected
6,820 6,760 2,345 51,500 67,425 70,131
8,275 15,875 2,350 35,255 61,755 73,731
12,850 12,725 7,755 23,150 56,480 54,940
12,975 20,195 3,670 11,675 48,515 47,111
7,620 26,550 2,495 1,350 38,015 37,650
10,080 15,545 4,260 1,700 31,585 29,330
8,275 17,255 4,205 800 30,535 27,513
0 0 0 0 0 6,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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