AoeStats
← Redlnight

Black Forest

503111867Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 2m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1233
+11
🇺🇸 Portuguese · United States
1219
+11
🇵🇾 Turks · Paraguay
1171
+13
🇹🇼 Byzantines · Taiwan
1067
+18
🇫🇷 Teutons · France
1396
-25
🇺🇦 Bohemians · Ukraine
1072
-12
🇺🇸 Persians · United States
993
-8
🇹🇼 Huns · Taiwan
977
-8
Player eAPM Actions Feudal Castle Imperial Opening
46 112
45 110
36 89
35 85
24 58
19 47
18 44
14 35

Resources

Player Food Wood Gold Stone Spent Collected
300 45 50 0 395 201
200 150 0 0 350 247
300 43 0 0 343 233
150 148 0 0 298 103
250 0 0 0 250 275
100 100 0 0 200 191
100 0 50 0 150 240
0 100 0 0 100 102
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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