AoeStats
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MegaRandom

503111838Analyzed
1v1v1v1v1v1v1v1 RM · 10d ago on Aug 30, 2026· 13m 13s· 8 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇹🇷 Mongols · Türkiye
1658
+3

Team 7

Defeat
🇵🇹 Hindustanis · Portugal
1427
-1

Team 8

Defeat
🇬🇧 Saracens · United Kingdom
1331
-1

Team 9

Defeat
🇩🇪 Wei · Germany
1261

Team 10

Defeat
🇮🇳 Franks · India
1050

Team 11

Defeat
🇭🇰 Koreans · Hong Kong SAR China
1010

Team 12

Defeat
🇮🇳 Mongols · India
1217

Team 13

Defeat
🇬🇧 Khmer · United Kingdom
1452
-1
Player eAPM Actions Feudal Castle Imperial Opening
26 340
26 338
14 190
12 160
8 101
4 59
4 51
1 19

Resources

Player Food Wood Gold Stone Spent Collected
0 350 0 0 350 0
0 175 0 0 175 0
0 175 0 0 175 0
0 175 0 0 175 0
0 175 0 0 175 0
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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