AoeStats
← Fire_Ice

Arabia

503111824Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 123m 19s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
909
+13
🇫🇷 Britons · France
843
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 3,707 11:01 23:22 39:06 ⚔ Skirmisher Rush
27 3,303 10:01 23:41 37:23 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
82,630 64,465 17,735 3,750 168,580 171,460
70,305 36,116 26,230 4,470 137,121 148,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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