AoeStats
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Fortress

503111588Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 56m 54s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Berbers · New Zealand
1390
+12
🇦🇺 Celts · Australia
1304
+16
🇦🇺 Georgians · Australia
1283
+17
🇦🇺 Franks · Australia
1267
+18
🇦🇺 Persians · Australia
1386
-19
🇦🇺 Franks · Australia
1313
-27
🇦🇺 Ethiopians · Australia
1301
-16
🇦🇺 Magyars · Australia
1209
-11
Player eAPM Actions Feudal Castle Imperial Opening
31 1,744 8:14 13:08 29:33 ⛏ Fast Castle
30 1,732 9:31 14:54 27:47 ⛏ Fast Castle
25 1,432 7:38 11:56 35:15 ⛏ Fast Castle
25 1,424 8:14 11:57 24:56 ⛏ Fast Castle
15 848 7:51 12:33 32:25 ⛏ Fast Castle
13 723 8:40 13:16 28:38 ⛏ Fast Castle
8 477 7:48 12:37 50:01 ⛏ Fast Castle
5 300 10:59 21:46 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,455 35,105 18,325 2,125 104,010 105,637
37,975 25,630 25,915 1,570 91,090 98,405
30,630 20,955 23,660 1,325 76,570 93,041
30,810 21,180 13,050 2,900 67,940 76,643
25,100 12,325 15,100 2,680 55,205 70,672
15,645 9,095 10,370 2,025 37,135 46,943
12,650 13,645 7,840 875 35,010 39,692
12,080 9,095 6,570 300 28,045 45,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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