Seasons
503111532Analyzed1 EW
·
2mo ago on Aug 30, 2026·
13m 35s·
1 player
Game mode
Empire Wars
Map size
Ludicrous
Population
200
Speed
Normal
Resources
Level 5
Victory
Standard
Starting age
Feudal Age
Ending age
Dark Age
Treaty
60 min
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Team 2
DefeatReplay analysis
| Player | eAPM | Actions | Feudal | Castle | Imperial | Opening |
|---|---|---|---|---|---|---|
| 14 | 196 | — | — | — |
Resources
| Player | Food | Wood | Gold | Stone | Spent | Collected |
|---|---|---|---|---|---|---|
| 19,435 | 6,035 | 13,155 | 650 | 39,275 | — |
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.