AoeStats
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Black Forest

503111259Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 20m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
1184
+14
🇧🇷 Persians · Brazil
1160
+15
🇹🇷 Saracens · Türkiye
1147
-15
🇳🇱 Inca · Netherlands
1131
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 613 12:21 17:21 ⛏ Fast Castle
26 555 11:19
16 326 13:21 ⛏ Fish Boom
13 281 14:11 18:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,110 2,343 450 850 7,753 7,976
4,100 2,580 335 0 7,015 7,747
3,525 2,728 250 225 6,728 6,690
2,475 2,522 0 355 5,352 6,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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