AoeStats
← ignacio.geli

Coastal Forest

503110918Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 18m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
992
+13
🇩🇰 Burmese · Denmark
947
+15
🇬🇧 Persians · United Kingdom
1009
-36
🇷🇴 Mongols · Romania
857
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 358 10:20 18:50 ⛏ Fast Castle
18 332 10:07 ⛏ Fish Boom
13 246 13:53 ⛏ Fish Boom FC
11 217 10:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,125 2,385 325 120 6,955 6,611
3,500 2,945 430 0 6,875 7,664
3,020 2,585 200 125 5,930 7,406
2,675 2,398 290 0 5,363 6,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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