AoeStats
← MugDog

QS Arena

503110785Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 9m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
946
+10
🇪🇬 Poles · Egypt
906
+11
🇬🇧 Bohemians · United Kingdom
886
+12
🇯🇵 Slavs · Japan
879
-14
🇹🇼 Byzantines · Taiwan
772
-10
🇫🇷 Burgundians · France
749
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 236 9:38
18 175
11 110
11 110 9:03
11 107
1 7

Resources

Player Food Wood Gold Stone Spent Collected
1,850 960 0 0 2,810 3,300
1,525 830 0 0 2,355 2,602
1,700 600 50 0 2,350 2,964
1,600 500 50 0 2,150 3,203
1,125 725 0 0 1,850 2,405
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.