AoeStats
← erik12bott

Arabia

503110693Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 21m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Romans · South Africa
1141
+14
🇩🇪 Slavs · Germany
1123
+14
vs
🇳🇴 Jurchens · Norway
1088
-14
🇳🇴 Franks · Norway
1088
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 998 10:15 19:58 — ⚔ Scout Rush
38 827 11:02 — — ⚔ Scout Rush
36 795 11:00 21:06 — ⚔ Scout Rush
34 738 10:13 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,845 3,215 695 100 8,855 9,201
4,855 3,219 190 0 8,264 10,303
4,225 2,817 430 0 7,472 8,149
3,290 3,236 50 0 6,576 9,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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