AoeStats
← KnightsTemplar

Black Forest

503110682Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 83m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
567
+15
🇩🇪 Persians · Germany
546
+16
🇩🇪 Japanese · Germany
636
-20
🇦🇷 Goths · Argentina
468
-12
Player eAPM Actions Feudal Castle Imperial Opening
14 1,141 13:30 24:09 38:11 ⚔ Archer Rush
13 1,092 15:18 20:09 40:15 ⛏ Fast Castle
9 793 16:35 29:35 58:53 ⛏ Fast Castle
7 580 11:52 25:22 54:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,340 20,161 16,015 5,340 71,856 77,614
30,190 15,370 20,585 3,675 69,820 103,686
17,325 14,101 9,195 3,915 44,536 46,635
10,730 8,966 4,300 1,700 25,696 30,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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