AoeStats
← 纯爱战士

Black Forest

503110498Analyzed
3v3 RM · 3mo ago on Aug 30, 2026· 23m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇾 Cumans · Cyprus
839
+11
🇨🇾 Khmer · Cyprus
825
+12
🇬🇧 Khmer · United Kingdom
778
+14
vs
🇨🇳 Persians · China
771
-14
🇨🇿 Malay · Czechia
747
-13
🇮🇳 Britons · India
694
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,132 15:48 — —
30 722 14:50 — — ⚔ Drush
26 608 12:11 — — ⚔ Towers FC
15 365 16:18 — — ⚔ Archer Rush
1 21 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,780 7,212 0 150 10,142 11,599
3,325 3,619 200 375 7,519 8,301
3,050 2,722 705 0 6,477 7,146
3,400 2,675 190 0 6,265 7,589
0 0 0 0 0 100
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.