AoeStats
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Black Forest

503110436Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 9m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Bohemians · Finland
1198
+10
🇧🇦 Goths · Bosnia & Herzegovina
1130
+13
🇩🇪 Saracens · Germany
1102
+14
🇮🇪 Burgundians · Ireland
960
+20
🇨🇳 Bohemians · China
1074
-15
🇹🇷 Romans · Türkiye
1070
-15
🇺🇸 Teutons · United States
1041
-13
🇨🇳 Persians · China
1037
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 379
39 378
33 319
31 303
29 282
24 230
17 162
17 161

Resources

Player Food Wood Gold Stone Spent Collected
2,450 455 0 0 2,905 3,634
2,350 475 0 0 2,825 3,137
1,950 350 0 0 2,300 2,860
1,500 230 50 0 1,780 1,874
1,600 87 50 0 1,737 1,770
1,050 366 0 0 1,416 2,114
900 57 50 0 1,007 996
450 96 50 0 596 466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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