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BAMBOO NOTHING_Paren_v4

503109412Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 30m 37s· 8 players
Game mode
Random Map
Map size
Huge
Population
300
Speed
Fast
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Burmese · China
1369
+15
🇭🇰 Khmer · Hong Kong SAR China
1357
+16
🇸🇪 Chinese · Sweden
1331
+17
🇨🇳 Poles · China
1156
+24
vs
🇨🇳 Romans · China
1420
-21
🇸🇪 Sicilians · Sweden
1363
-19
🇧🇷 Jurchens · Brazil
1319
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🇺🇸 Mapuche · United States
1291
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,481 3:29 5:19 7:04 ◆ FC into Fast Imp
47 1,433 3:33 5:45 7:44 ◆ FC into Fast Imp
29 901 4:08 6:41 9:24 ◆ FC into Fast Imp
29 894 5:57 7:52 12:53 ◆ FC into Fast Imp
29 888 6:02 9:21 15:14 ⛏ Fast Castle
17 531 5:26 9:40 16:45 ⛏ Fast Castle
17 507 5:25 10:05 17:25 ◆ FC into Fast Imp
17 511 5:38 10:10 14:20 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
54,565 13,785 26,385 1,050 95,785 484,467
43,945 14,835 16,620 10,150 85,550 247,623
31,975 21,365 16,835 3,650 73,825 233,382
48,140 11,610 7,920 1,000 68,670 222,481
34,325 6,210 15,810 3,450 59,795 103,188
11,495 10,310 10,155 1,600 33,560 45,532
11,080 4,150 4,235 1,405 20,870 29,660
7,975 2,950 1,790 865 13,580 13,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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