AoeStats
← Covid19

QS Arena

503109191Analyzed
1v1 RM · 7d ago on Aug 30, 2026· 21m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Portuguese · Germany
1175
+16
🇪🇸 Armenians · Spain
1176
-16
Player eAPM Actions Feudal Castle Imperial Opening
HeyJoe Armenians
34 714 7:54 11:54 ⛏ Fast Castle
Covid19 Portuguese
23 483 7:25 10:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,340 3,443 1,920 125 8,828 9,005
2,920 3,375 1,285 650 8,230 8,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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