AoeStats
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Acclivity

503109090Analyzed
2v2 EW · 9d ago on Aug 30, 2026· 15m 17s· 4 players
Game mode
Empire Wars
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Ethiopians · Australia
1101
+17
🇦🇺 Vietnamese · Australia
1095
+18
🇧🇷 Magyars · Brazil
1233
-22
🇪🇸 Maya · Spain
1032
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 500
28 431
21 327
21 323

Resources

Player Food Wood Gold Stone Spent Collected
3,760 5,032 2,090 225 11,107 10,767
3,035 4,385 2,125 200 9,745 10,158
4,355 2,689 725 0 7,769 8,558
2,760 2,595 675 690 6,720 8,273
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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