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Four Lakes

503109014Analyzed
4v4 RM · 4h ago on Aug 30, 2026· 3m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
941
+14
🇬🇧 Poles · United Kingdom
937
+14
🇨🇳 Tatars · China
850
+18
🇨🇳 Franks · China
840
+18
🇫🇷 Vietnamese · France
921
-17
🇭🇺 Slavs · Hungary
921
-17
🇺🇿 Franks · Uzbekistan
894
-16
🇹🇷 Huns · Türkiye
833
-13
Player eAPM Actions Feudal Castle Imperial Opening
aoken_1 Poles
48 179
Recoom06 Vietnamese
46 171
1961861699 Franks
45 167
Garp Huns
25 93
Cherish Y Tatars
25 94
495556203 Italians
21 79
Ceci Slavs
2 6
tilsar Franks
2 9

Resources

Player Food Wood Gold Stone Spent Collected
550 125 0 0 675 597
500 100 0 0 600 553
500 100 0 0 600 615
400 150 0 0 550 482
350 100 0 0 450 396
350 100 0 0 450 450
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.