AoeStats
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QS Arena

503108434Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 18m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Portuguese · Bangladesh
1093
+15
🇨🇳 Teutons · China
1057
+17
🇨🇳 Mongols · China
1021
+18
🇨🇳 Celts · China
1018
+18
🇳🇴 Goths · Norway
1108
-19
🇬🇧 Franks · United Kingdom
1081
-18
🇺🇸 Teutons · United States
1057
-16
🇦🇺 Bohemians · Australia
1044
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 554 7:51 11:49 ⛏ Fast Castle
24 437 7:03 11:57 ⛏ Fast Castle
23 429 8:22 15:53 ⛏ Fast Castle
21 399 9:19 13:50 ⛏ Fast Castle
17 311 8:59 13:09 ⛏ Fast Castle
15 273 9:59 17:01 ⛏ Fast Castle
13 249 7:52 14:59 ⛏ Fast Castle
12 230 9:03 13:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,900 3,090 1,375 1,300 8,665 9,160
4,675 3,290 300 200 8,465 9,857
Y
4,250 3,475 350 300 8,375 8,883
4,015 3,345 850 100 8,310 9,078
3,720 2,975 330 750 7,775 8,388
3,825 2,610 385 850 7,670 8,149
3,800 2,775 250 300 7,125 7,749
3,250 1,850 250 945 6,295 7,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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