AoeStats
← EliJaHood

Black Forest

503108284Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 19m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
1195
+10
🇦🇺 Dravidians · Australia
1077
+15
🇵🇰 Persians · Pakistan
1017
+18
🇫🇷 Mongols · France
1114
-17
🇦🇱 Turks · Albania
1055
-14
🇪🇸 Portuguese · Spain
1018
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 532 11:05 15:43 ⛏ Fast Castle
24 477 13:30 18:23 ⛏ Fast Castle
24 468 11:18 15:23 ⛏ Fast Castle
22 444 11:52 16:21 ◆ FC into Fast Imp
22 440 13:29 18:44 ⛏ Fast Castle
13 265 11:19 15:08 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,825 3,347 250 260 8,682 9,340
4,625 2,430 1,300 0 8,355 10,411
4,100 3,310 250 430 8,090 8,003
2,975 1,759 250 655 5,639 6,711
3,150 1,016 455 680 5,301 6,419
3,075 1,706 250 155 5,186 6,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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