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QS Arena

503107245Analyzed
1v1 RM · 1d ago on Aug 30, 2026· 31m 41s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Franks · South Africa
956
+15
🇮🇳 Mongols · India
928
-15
Player eAPM Actions Feudal Castle Imperial Opening
Ogzylla Franks
38 1,191 8:44 12:52 31:34 ⛏ Fast Castle
ColdFront Mongols
20 643 9:02 13:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,395 7,750 5,070 2,150 27,365 29,139
12,030 8,515 3,090 850 24,485 30,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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