AoeStats
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503107171Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 1m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
990
+13
🇪🇸 Khitans · Spain
954
+14
🇫🇷 Byzantines · France
929
-14
🇬🇧 Franks · United Kingdom
904
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 39
20 37
15 28
3 6

Resources

Player Food Wood Gold Stone Spent Collected
200 0 0 0 200 10
100 75 0 0 175 50
0 125 0 0 125 40
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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