AoeStats
← Chaos Merchant

Enclosed

503106629Analyzed
4v4 EW · 10d ago on Aug 30, 2026· 18m 4s· 8 players
Game mode
Empire Wars
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Feudal Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1253
+3
🇧🇷 Magyars · Brazil
1230
+3
🇮🇹 Khitans · Italy
1212
+3
🇨🇳 Britons · China
1000
+32
🇨🇳 Persians · China
1000
-30
🇦🇺 Franks · Australia
851
-4
804
-3
🇪🇸 Italians · Spain
734
-2
Player eAPM Actions Feudal Castle Imperial Opening
38 678
32 575
31 558
20 366
18 333
13 229
13 236
12 222

Resources

Player Food Wood Gold Stone Spent Collected
7,005 5,275 3,095 950 16,325 16,859
7,700 4,225 2,325 100 14,350 14,710
4,925 5,255 2,215 900 13,295 15,783
4,575 4,780 2,025 720 12,100 12,460
7,185 2,958 1,000 850 11,993 13,520
4,990 1,620 350 390 7,350 8,862
2,170 1,773 265 280 4,488 6,807
1,960 2,120 50 160 4,290 5,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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