AoeStats
← MightyBeast

Coastal

503106047Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 30m 11s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇦🇺 Aztecs · Australia
1548
+4

Team 7

Victory
🇦🇺 Georgians · Australia
1408
+8

Team 8

Victory
🇦🇺 Saracens · Australia
1413
+8

Team 9

Victory
🇨🇳 Celts · China
1484
+6

Team 10

Defeat
🇺🇸 Tatars · United States
1392
-13

Team 11

Defeat
🇨🇳 Poles · China
1262
-8

Team 12

Defeat
🇬🇧 Spanish · United Kingdom
1180
-5

Team 13

Defeat
🇹🇷 Bohemians · Türkiye
1074
-3
Player eAPM Actions Feudal Castle Imperial Opening
45 1,365
43 1,296
31 947 ⚔ Scout Rush
26 787 ⚔ Archer Rush
23 704
19 566
16 478
16 487

Resources

Player Food Wood Gold Stone Spent Collected
49,490 7,550 56,525 120 113,685 12,015
14,705 29,830 57,475 50 102,060 15,995
25,320 7,000 27,230 50 59,600 6,110
15,480 8,565 24,180 0 48,225 4,165
6,495 3,450 4,220 50 14,215 1,325
5,445 1,100 3,695 0 10,240 0
5,025 1,600 3,250 50 9,925 0
0 0 0 0 0 1,085
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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