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503105754Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 23m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
997
+17
🇧🇪 Turks · Belgium
966
+18
🇻🇪 Spanish · Venezuela
1103
-21
🇬🇧 Koreans · United Kingdom
925
-13
Player eAPM Actions Feudal Castle Imperial Opening
54 1,277 10:12 20:32 ⚔ Scout Rush
OhyehAJ Koreans
42 973 11:02 ⚔ Skirmisher Rush
benji Britons
35 829 10:00 17:43 ⚔ FC into Archers
Sdts91 Spanish
10 238 12:05 21:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,730 4,615 475 200 12,020 12,285
4,110 3,377 380 975 8,842 9,575
4,350 3,105 990 0 8,445 10,278
4,245 3,310 300 160 8,015 10,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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