AoeStats
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Black Forest

503105325Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 14m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Bohemians · Slovakia
1035
+9
🇹🇷 Franks · Türkiye
947
+12
🇨🇳 Bohemians · China
912
+14
🇭🇺 Burgundians · Hungary
824
+18
🇺🇦 Bohemians · Ukraine
1080
-23
🇨🇳 Celts · China
812
-11
🇭🇺 Japanese · Hungary
796
-10
🇵🇱 Portuguese · Poland
781
-21
Player eAPM Actions Feudal Castle Imperial Opening
21 296 12:56
16 231 13:54
12 178 12:22
11 163
8 115
5 72
4 55
4 58 11:20

Resources

Player Food Wood Gold Stone Spent Collected
2,400 800 0 0 3,200 3,828
1,975 1,098 50 0 3,123 3,253
2,050 1,003 50 0 3,103 3,636
1,450 856 0 0 2,306 2,150
1,200 845 50 0 2,095 2,162
1,300 225 0 0 1,525 1,597
1,000 100 0 0 1,100 1,314
250 246 0 0 496 300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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