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Nomad

503104993Analyzed
1v1 RM · 4h ago on Aug 30, 2026· 15m 20s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Britons · Morocco
1001
+51
🇫🇷 Byzantines · France
1046
-18
Player eAPM Actions Feudal Castle Imperial Opening
kurdy Malloy Byzantines
9 131 ⚔ Drush
ahmed0da8 Britons
6 86 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
1,450 1,010 90 100 2,650 2,189
1,200 1,095 100 0 2,395 2,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.