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Coastal

503104396Analyzed
1v1v1v1v1v1v1v1 RM · 4d ago on Aug 30, 2026· 15m 44s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Level 5
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇩🇪 Turks · Germany
1615
+3

Team 8

Victory
🇳🇿 Byzantines · New Zealand
1563
+4

Team 9

Victory
🇪🇸 Khmer · Spain
1773
+1

Team 10

Victory
🇷🇴 Achaemenids · Romania
1732
+2

Team 7

Defeat
🇬🇧 Ethiopians · United Kingdom
1182
-2

Team 11

Defeat
🇺🇸 Macedonians · United States
1398
-6

Team 12

Defeat
🇮🇳 Saracens · India
1087
-1

Team 13

Defeat
🇺🇸 Bengalis · United States
1255
-3
Player eAPM Actions Feudal Castle Imperial Opening
63 989
42 666
42 657
31 492
ItsMiroGuys Bengalis
29 458
StrawyMedusa311 Ethiopians
25 401
arborardor Macedonians
18 282
Eva_The_Goddess Achaemenids
10 165

Resources

Player Food Wood Gold Stone Spent Collected
2,045 5,755 2,975 50 10,825
1,670 4,325 1,070 50 7,115
0 2,975 0 0 2,975
1,120 550 795 0 2,465
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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