AoeStats
← MightyBeast

Coastal

503103513Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 25m 31s· 8 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇦🇺 Spanish · Australia
1545
+3

Team 7

Victory
🇨🇳 Persians · China
1480
+4

Team 8

Victory
🇦🇺 Dravidians · Australia
1407
+6

Team 9

Victory
🇦🇺 Franks · Australia
1402
+6

Team 10

Defeat
🇸🇪 Lithuanians · Sweden
1015
-2

Team 11

Defeat
🇨🇳 Byzantines · China
1226
-7

Team 12

Defeat
🇦🇷 Georgians · Argentina
1147
-5

Team 13

Defeat
🇫🇷 Vikings · France
1256
-8
Player eAPM Actions Feudal Castle Imperial Opening
62 1,583
40 1,023
36 914
25 640 ⚔ Drush
22 560
21 529
16 406
13 343

Resources

Player Food Wood Gold Stone Spent Collected
37,170 9,800 45,545 80 92,595 679
36,100 9,705 41,135 0 86,940 438
22,420 6,555 26,875 0 55,850 920
21,155 10,300 20,585 0 52,040 4,768
7,745 14,630 12,045 50 34,470 14,720
1,370 3,035 1,120 2,140 7,665 2,351
1,620 850 1,245 50 3,765 0
1,370 750 1,095 50 3,265 2,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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