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Black Forest

503103149Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 26m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bohemians · Australia
910
+16
🇦🇺 Ethiopians · Australia
905
+16
🇩🇪 Celts · Germany
925
-17
🇩🇪 Persians · Germany
902
-16
Player eAPM Actions Feudal Castle Imperial Opening
SHOOTthatSNAKE Ethiopians
14 357 10:32 16:51 ⛏ Fast Castle
Msay Celts
14 356 12:53 22:08 ⛏ Fast Castle
Cookie Monster Bohemians
13 347 9:27 17:16 ⛏ Fast Castle
Amir Persians
11 300 14:16 24:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,425 2,635 1,875 1,300 12,235 12,726
5,335 5,231 550 390 11,506 12,645
3,875 4,715 2,000 650 11,240 12,896
4,375 4,037 820 370 9,602 11,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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