Michi
503103013Analyzed3v3 DM
·
4d ago on Aug 30, 2026·
2m 1s·
6 players
Game mode
Death Match
Map size
Huge
Population
400
Speed
Fast
Resources
Level 4
Victory
Conquest
Starting age
Post-Imperial Age
Ending age
Imperial Age
Treaty
35 min
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
| Player | eAPM | Actions | Feudal | Castle | Imperial | Opening |
|---|---|---|---|---|---|---|
| 76 | 155 | — | — | — | ||
| 33 | 66 | — | — | — | ||
| 23 | 46 | — | — | — | ||
| 14 | 28 | — | — | — | ||
| 10 | 21 | — | — | — | ||
| 9 | 19 | — | — | — |
Resources
| Player | Food | Wood | Gold | Stone | Spent | Collected |
|---|---|---|---|---|---|---|
| 4,200 | 21,150 | 0 | 7,500 | 32,850 | 10,585 | |
| 0 | 3,000 | 0 | 900 | 3,900 | 0 | |
| 450 | 650 | 0 | 1,500 | 2,600 | 503 | |
| 0 | 1,375 | 0 | 500 | 1,875 | 0 | |
| 0 | 1,575 | 0 | 0 | 1,575 | 600 | |
| 0 | 575 | 0 | 0 | 575 | 650 |
eAPM counts every action except AI orders — the automated orders the game
issues on a player's behalf, which would otherwise inflate the number. Age
times are when the player reached the age (hover for the click that
started it). Openings are inferred from early production and building
placement, and are omitted when unclear. The four resource columns are what a player
spent — units and buildings ordered plus technologies researched,
at standard costs, with civ discounts not modelled. Collected adds
what was still banked at the end: a recording tracks the stockpile as one
number rather than four, so it is a total only, and market trades shift
resources without gathering any.