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Michi

503103013Analyzed
3v3 DM · 4d ago on Aug 30, 2026· 2m 1s· 6 players
Game mode
Death Match
Map size
Huge
Population
400
Speed
Fast
Resources
Level 4
Victory
Conquest
Starting age
Post-Imperial Age
Ending age
Imperial Age
Treaty
35 min
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saracens · India
1387
+8
🇨🇳 Berbers · China
1208
+15
🇹🇷 Persians · Türkiye
1154
+18
🇮🇳 Spanish · India
1274
-17
🇹🇷 Persians · Türkiye
1219
-15
🇨🇳 Wei · China
1084
-9
Player eAPM Actions Feudal Castle Imperial Opening
Lord _Bacchus Saracens
76 155
33 66
23 46
始明 Berbers
14 28
HRH Overlord Spanish
10 21
sonerereli Persians
9 19

Resources

Player Food Wood Gold Stone Spent Collected
4,200 21,150 0 7,500 32,850 10,585
0 3,000 0 900 3,900 0
450 650 0 1,500 2,600 503
0 1,375 0 500 1,875 0
0 1,575 0 0 1,575 600
0 575 0 0 575 650
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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