AoeStats
← fredo57

Arabia

503101391Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 4m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Portuguese · Türkiye
917
+18
🇳🇱 Khmer · Netherlands
650
+27
vs
🇦🇺 Bulgarians · Australia
1010
-25
🇦🇺 Italians · Australia
912
-67
Player eAPM Actions Feudal Castle Imperial Opening
18 85 — — —
10 46 — — —
7 34 — — —
2 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 175 0 0 925 591
650 75 50 0 775 629
350 125 0 0 475 264
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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