AoeStats
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Team Islands

503100391Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 5m 55s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vikings · Peru
1012
+14
🇺🇸 Goths · United States
996
+14
🇫🇷 Britons · France
970
+16
🇦🇹 Huns · Austria
955
+16
🇹🇼 Bohemians · Taiwan
1018
-18
🇨🇳 Mongols · China
954
-15
🇧🇷 Koreans · Brazil
950
-14
🇨🇳 Dravidians · China
928
-23
Player eAPM Actions Feudal Castle Imperial Opening
62 368
25 151
24 142
11 64
7 40
6 35
5 27
2 9

Resources

Player Food Wood Gold Stone Spent Collected
850 275 50 0 1,175 1,023
800 225 50 0 1,075 915
500 275 0 0 775 689
450 225 0 0 675 706
550 100 0 0 650 749
0 150 0 0 150 503
0 0 50 0 50 328
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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