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Team Islands

503100341Analyzed
3v3 RM · 10h ago on Aug 30, 2026· 11m 59s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
1113
+13
🇮🇹 Burgundians · Italy
1094
+13
🇫🇷 Burmese · France
1044
+16
🇵🇪 Italians · Peru
1039
-14
🇪🇸 Japanese · Spain
1039
-14
🇨🇳 Lithuanians · China
1038
-14
Player eAPM Actions Feudal Castle Imperial Opening
Yisus Italians
36 435 11:19 ⛏ Fish Boom
win26 Lithuanians
29 353 ⛏ Fish Boom
trancas Japanese
15 183 11:28 ⛏ Fish Boom
iav191 Burgundians
12 138 10:56 ⛏ Fish Boom
roberto.timpano Japanese
11 133 11:43
DadCastor Burmese
11 129 9:12

Resources

Player Food Wood Gold Stone Spent Collected
1,650 1,650 0 0 3,300 3,958
1,600 1,225 0 0 2,825 3,577
1,450 1,225 0 5 2,680 3,373
1,425 1,050 0 0 2,475 2,868
1,450 950 50 0 2,450 3,157
1,550 550 0 0 2,100 3,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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