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Black Forest

503100237Analyzed
4v4 RM · 4h ago on Aug 30, 2026· 2m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
933
+12
🇫🇷 Britons · France
907
+13
🇪🇸 Persians · Spain
887
+14
🇨🇿 Cumans · Czechia
884
+32
🇬🇷 Huns · Greece
981
-20
🇸🇮 Wei · Slovenia
839
-13
🇮🇳 Britons · India
809
-12
🇸🇮 Gurjaras · Slovenia
754
-10
Player eAPM Actions Feudal Castle Imperial Opening
Le Daron Britons
37 83
Deadshot Cumans
36 82
boo Huns
24 54
Koopa Celts
23 52
CTM | sergiobcn Persians
20 45
Mamba Wei
18 40
ThePlayer87 Gurjaras
13 30
LewisHamil10 Britons
11 25

Resources

Player Food Wood Gold Stone Spent Collected
350 0 0 0 350 245
250 100 0 0 350 196
100 100 0 0 200 114
50 146 0 0 196 32
150 39 0 0 189 197
100 0 50 0 150 154
0 48 0 0 48 37
0 24 0 0 24 89
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.