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Black Forest

503100150Analyzed
2v2 RM · 16h ago on Aug 30, 2026· 21m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
834
+18
🇨🇾 Chinese · Cyprus
809
+19
🇦🇷 Goths · Argentina
915
-20
🇪🇬 Persians · Egypt
840
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 901 16:20
na.mehdi1995 Persians
17 359 11:28 17:15 ⛏ Fast Castle
16 340 15:37
CAN GÖÇER Chinese
13 270 13:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,825 2,735 200 375 7,135 7,783
3,675 2,396 200 115 6,386 7,256
2,255 929 0 125 3,309 4,512
1,725 1,041 50 125 2,941 3,275
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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