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BAMBOO NOTHING_Paren_v4

503099992Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 33m 22s· 8 players
Game mode
Random Map
Map size
Huge
Population
300
Speed
Fast
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Armenians · Vietnam
1389
+15
🇧🇷 Burgundians · Brazil
1372
+16
🇭🇰 Jurchens · Hong Kong SAR China
1345
+17
🇦🇺 Wu · Australia
1306
+19
🇫🇷 Malay · France
1406
-18
🇩🇪 Maya · Germany
1384
-17
🇮🇳 Tupi · India
1354
-16
🇨🇳 Mongols · China
1354
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 1,871 4:06 6:26 9:18 ◆ FC into Fast Imp
48 1,596 4:57 8:07 14:42 ⚔ Drush FC
47 1,577 4:12 6:50 9:21 ◆ FC into Fast Imp
47 1,575 3:56 5:55 12:13 ⛏ Fast Castle
47 1,583 4:39 7:51 12:46 ⛏ Fast Castle
36 1,213 5:22 7:42 11:20 ⚔ Drush FC into Fast Imp
31 1,037 5:10 8:46 10:51 ⚔ Drush into Fast Imp
30 1,001 5:43 8:10 11:49 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
74,470 34,875 53,595 5,510 168,450 241,289
59,200 35,985 59,700 2,900 157,785 321,226
40,085 14,700 73,100 750 128,635 164,360
23,575 31,800 46,110 2,350 103,835 295,244
34,345 12,475 49,360 2,160 98,340 205,264
40,500 20,060 35,380 2,230 98,170 509,937
26,505 22,665 23,560 5,600 78,330 200,269
26,045 9,845 12,080 950 48,920 70,208
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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