AoeStats
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MegaRandom

503099251Analyzed
1v1v1v1v1v1v1v1 RM · 11d ago on Aug 30, 2026· 19m 9s· 8 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Fast
Resources
Standard
Victory
Standard
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats

Team 6

Victory
🇹🇷 Mongols · Türkiye
1655
+2

Team 7

Defeat
🇨🇴 Hindustanis · Colombia
1296
-1

Team 8

Defeat
🇦🇺 Koreans · Australia
1228

Team 9

Defeat
🇺🇸 Japanese · United States
1180

Team 10

Defeat
🇹🇼 Gurjaras · Taiwan
1107

Team 11

Defeat
🇳🇿 Bengalis · New Zealand
1396
-1

Team 12

Defeat
🇨🇿 Saracens · Czechia
1284

Team 13

Defeat
🇫🇷 Franks · France
1040
Player eAPM Actions Feudal Castle Imperial Opening
22 418
15 291
14 259
8 149
8 148
5 95
3 61
3 63

Resources

Player Food Wood Gold Stone Spent Collected
18,900 4,025 23,625 0 46,550 46,080
1,650 350 2,550 0 4,550 4,466
0 175 0 0 175 0
0 175 0 0 175 52
0 175 0 0 175 168
0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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