AoeStats
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QS Arena

503098605Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 26m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Low
Victory
Standard
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1028
+10
🇦🇺 Bulgarians · Australia
999
+11
🇦🇷 Turks · Argentina
995
+11
🇧🇪 Spanish · Belgium
967
-14
🇪🇸 Burgundians · Spain
853
-9
🇨🇳 Lithuanians · China
848
-9
Player eAPM Actions Feudal Castle Imperial Opening
20 547 8:33 12:34 ⛏ Fast Castle
16 424 8:29 17:45 ⛏ Fast Castle
16 442 9:32 14:59 ⛏ Fast Castle
15 416 11:31 16:33 ⚔ FC into Skirms
13 348 8:51 16:01 ⛏ Fast Castle
13 359 9:33 13:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,550 9,635 1,525 1,000 24,710 26,323
9,680 6,745 825 200 17,450 22,391
6,785 6,845 1,100 390 15,120 18,080
6,180 6,005 1,140 1,105 14,430 15,794
6,770 5,405 710 1,425 14,310 14,929
6,020 4,475 540 875 11,910 13,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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