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Four Lakes

503098220Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 14m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1126
+33
🇫🇷 Mongols · France
1105
+12
vs
🇫🇷 Vikings · France
1027
-12
🇫🇷 Persians · France
1018
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 677 11:16 — — ⛏ Fish Boom
47 675 9:15 — — ⚔ Fish Boom into Scouts
31 448 10:33 — — ⛏ Fish Boom FC
22 323 9:37 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
2,440 2,790 245 0 5,475 5,737
2,960 1,975 150 0 5,085 5,579
2,700 2,014 200 0 4,914 5,224
1,870 1,720 50 0 3,640 4,737
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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